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MVB Docs 26.adf
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1977-12-31
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SKID ROW -- GIVES YOU THE DOX TO - Mad Dog Williams- TYPED BY Scooter -
=======================================================================
WELCOME ADVENTURER TO THE WORLD OF MAD DOG WILLIAMS. A WORLD OF KINGS AND
CASTLES, OF GREAT DRAGONS AND LOVELY PRINCESSES. COME SIT WITH ME FOR A WHILE.
REST FROM YOUR WEARY TRAVELS AND I WILL TELL YOU A TALE. THIS IS A STORY
FILLED WITH BOTH GOOD AND EVIL. FOR YOU SEE, MANY YEARS AGO THERE WAS
A KING...
THIS KING WHO WAS NAMED `SERAK` WAS SEDUCED BY THE POWER OF THE DARK GOD
`MALTHAZAR`. HE BECAME AN EVIL AND POWERFUL MAN. FOR MANY YEARS HE RULED WITH
BLOOD AND HORROR FROM HIS FORTRESS ATOP THE CORBBALA MOUNTAINS.
ONE DAY, A MAN NAMED SIR ROBERT THAYLOR, A COUSIN TO THE WICKED `SERAK`,
DECIDED THE TIME HAD COME TO END THE DARK KINGS RULE. HE GATHERED TOGETHER A
SECRET ARMY AND TRAINED THEM IN THE ART OF WAR. IN THE LAND WERE `WHITE
WIZARDS` WHO PRACTISED THE MAGIC OF TRUTH AND LIGHT. THAYLOR GATHERED THESE
WIZARDS TOGETHER ANDENLISTED THEM IN HIS NOBLE CAUSE. THEY PLANNED FOR MANY
MONTHS, DEVELOPING STRATEGIES AND MAKING WEAPONS. WHEN THE PREPARATIONS WERE
COMPLETE, THAYLOR TOOK HIS MEN ACROSS THE PLAINS OF GILGORATH TO THE FOOT OF
THE CORBALA MOUNTAINS.
THERE THEY ENGAGED BATTLE AGAINST THE ARMIES OF `SERAK`. THE FIGHTING WAS
FIERCE AND THE BATTLE FOR GOOD AND EVIL RAGED FOR MANY DAYS. THE POWERS OF
MALTHAZAN WERE PITTED AGAINST AGAINST THE WILL OF THE WHITE WIZARDS. MANY GOOD
MEN LOST THEIR LIVES IN THE CONFLICT, BUT THAYLORS ARMY PREVAILED AND DROVE
THE ARMY OF `SERAK` INTO THE WILDERNESS. THEN THEY STORMED THE CATSLE AND
CAPTURED `SERAK`.
THE WHITE WIZARDS CAST `SERAK` INTO AN ENCHANTED LAND CELL, BANISHING HIM FOR
ETERNITY. AS THE PORTAL SLOWLY CLOSED `SERAKS` VOICE ECHOED THROUGH THE CASTLE,
`BY ALL THAT IS EVIL AND IN THE NAME OF MALTHAZAR, I SHALL RETURN AND WREAK MY
VENGEANCE UPON THIS LAND!!!`. THE DARK CASTLE OF SERAK WAS LEFT IN RUIN AS A
REMINDER OF THE EVIL THAT HAD ONCE ENVELOPED THE LAND.
THE PEOPLE IN THE LAND MADE THAYLOR THEIR KING AND THE KINGDOM PROSPERED.
AFTER SEVERAL YEARS OF PEACE AND PROSPERITY THERE WAS BORN TO KING THAYLOR AND
HIS QUEEN, A DAUGHTER WHOM THEY NAMED `LEORIA`. TIMES WERE GOOD FOR THE PEOPLE
OF DURIDIAN AND MARINOR. NO LONGER OPPRESSED, MANY MEN BEGAN TO TRAVEL TO FAR
LANDS SEEKING ADVENTURE AND FORTUNE.
ONE OF THE MOST ADVENTUROUS OF THESE WAS SIR WALTER WILLIAMS OF MARIONOR, SIR
WALTER TRAVELLED TO ALL KNOWN LANDS TO MEET WITH KINGS AND PRINCES. HE
TRAVELLED THROUGH DANGEROUS WATERS JUST TO WATCH THE SUNSET OVER THE BAY OF
BALDAGORG AND SWIM WITH THE MERMAIDS OF CARISH.
WHILE SIR WALTER ROAMED THE WORLD, HIS WIFE STAYED BEHIND AND RAIED THEM A SON
WHOM THEY CALLED MICHEAL.
MICHEAL WILLIAMS GREW UP A BRIGHT AND INVENTIVE BOY, ALWAYS TINKERING AND
INVENTING NEW THINGS. AS MICHEAL GREW INTO ADULTHOOD HE FOUND HE HAD
A PASSION FOR HISTORY AND BEGAN TO COLLECT OBJECTS FROM TIMES GONE BY.
SOME DAYS MICHEAL WOULD SIT ON THE ROCKS BY THE BEACH AND WATCH FOR HIS
FATHERS RETURN. HE WAS ALWAYS ANXIOUS TO HEAR THE STORIES HIS FATHER WOULD
TELL. MICHEAL WOULD LISTEN WITH INTEREST AND LONGING TO ALL HIS FATHERS
ADVENTURES. WHEN HE WOULD ASK IF HE COULD ACCOMPANY HIS FATHER THE ANSWER WAS
ALWAYS..`WHEN YOU ARE A MAN YOU MAY COME`.
ONE DAY WHEN HIS FATHER WAS AWAY, YOUNG MICHEAL VENTURED INTO THE LOCAL TAVERN.
PULLING UP A CHAIR. HE SAT DOWN AMONGST HIS FATHERS FRIENDS. `BEGONE YOU YOUNG
PUP, THIS IS A PLACE FOR MEN!` ONE GRIZZLED OLD SAILOR SAID. TODAY IS MY 18TH
BIRTHDAY, SO TODAY I AM A MAN!..MICHEAL SAID. `BAH` THE SAILOR SAID, YOU ARE`NT
A MAN UNTIL YOU CAN OUT DRINK ME!!!...BARKEEP BRING US 2 TANKARDS OF YOUR
FOULEST ALE.
SOON 2 FOAMING MUGS OF ALE WERE PLACED BEFORE THEM. IF YOU CAN FINISH THE ALE
BEFORE ME THEN YOU CAN CALL YOURSELF A MAN. THE OLD SAILOR GRABBED HIS MUG.
LIFTING IT TO HIS LIPS HE BEGAN TO GULP DOWN THE ALE.
MICHEAL ACCPETING THE CHALLENGE RAISED HIS MUG, THREW BACK HIS HEAD AND POURED
THE ALE DOWN HIS THROAT AS FAST AS LIGHTNING.AND SLAMMED HIS EMPTY MUG ON THE
TABLE. THE OLD SAILOR CHOKED, SPEWING ALE ALL DOWN HIS FRONT. LOOKING AT THE
ALE DRIPPING FROM MICHEALS FACE THE OLD SAILOR SAID, `WITH ALL THAT FOAM ON
YOUR FACE YOU LOOK LIKE A MAD DOG`. THE PUB ERUPTED INTO LAUGHTER. WIPING HIS
FACE, MICHEAL STOOD WITH PRIDE AND WALKED OUT OF THE PUB, THE MENSTILL LAUGHING
BEHIND HIM.
HENCEFORTH MICHEAL WILLIAMS WAS KNOWN AS `MAD DOG WILLIAMS` HE HAS BORN THE
NAME SINCE.
MAD DOGS FATHER SHOOK WITH LAUGHTERAS MAD-DOG TOLD OF HIS EXPERIENCE IN THE
PUB, SLAPPING HIS SON ON THE BACK, SIR WALTER SAID, `WHEN I LEAVE NEXT SPRING
YOU MAY ACCOMPANY ME` MADDOG FILLED WITH EXCITEMENT AND ANTICIPATION, LOOKED
FORWARD TO THE FOLLOWING SPRING.
THE FOLLOWING WEEK, MAD-DOGS FATHER TOOK HIM TO THE WEAPON SMITH IN SYDRA.
THERE SIR WALTER PURCHASED THE FINEST SWORD AND PRESENTED IT TO HIS SON,
DURING THE FOLLOWING MONTHS, MADDOGS FATHER TAUGHT HIM THE ART OF SWORD PLAY.
MADDOG PRACTISED MANY HOURS AND BECAME A FINE SWORDSMAN.
THE WINTER THAT YEAR WAS HARSH. ONE DAY IN LATE WINTER WHILE MADDOG AND HIS
FATHER WERE CHOPPING WOOD, MARINOR WAS ATTACKED BY A GROUP OF PIRATES. THE MEN
OF THE VILLAGE CAME TO DEFEND THEIR FAMILIES AGAINST THE RAIDING PIRATES. THE
FIGHTING WAS FIERCE AND MUCH BLOOD FLOWED THAT DAY. MADDOG AND HIS FAMILY
ENTERED THE FIGHTING SIDE BY SIDE, BUT AS THE BATTLE WORE ON SIR WALTER AND
MADDOG WERE SEPERATED. WHEN THE BATTLE WAS DONE AND THE PIRATES DRIVEN FROM
THE VILLAGE. MADDOG WENT IN SEARCH OF HIS FATHER. AS MADDOG ROUNDED ONE OF
BUILDINGS HE SAW HIS FATHER SITTING AGAINST THE WALL CLUTCHING HIS STOMACH AS
BLOOD RAN FROM THE LARGE GASH IN SIR WALTERS BELLY. SIR WALTER LOOKED UP AT
HIS SON AND SIAD `I`M NOT MUCH LONGER FOR THIS WORLD` TAKE CARE OF YOUR MOTHER
I`M PROUD OF YOU. SIR WALTER GASPED AS HIS BODY WAS WRACKED WITH PAIN.
GRASPING MADDOGS SHOULDER, SIR WALTER DIED. MADDOG WAS HEARTBROCKEN. AFTER
THEY BURIED SIR WALTER. MADDOG SAT UPON THE ROCKS WHERE HE HAD IN TIMES PAST,
WAITED FOR HIS FATHERS RETURN AND LOOKED OUT OVER THE OCEAN. MADDOGS MIND WAS
FILLED WITH MEMORIES OF SITTING BY THE FIRE , LISTENING TO HIS FATHERS TALES.
THAT SPRING MADDOG BOARDED THE SHIP AND SET FORTH WITHOUT HIS FATHER ON HIS
FIRST ADVENTURE. MADDOG TRAVELLED TO FAR LANDS AND COLLECTED TREASURES AND
ARTIFACTS. MANY TIMES MADDOG AND HIS COMPANIONS HAD TO FIGHT OFF PIRATES AND
OUTRUN SEA-MONSTERS, THEY FOUGHT AGAINST THE `NAVARALL` ON THE ISLAND OF
`WILKARIK` AND PROCURED THE STONE OF GORACK.
AFTER SEVERAL YEARS OF TRAVELLING THE WORLD, MADDOG DECIDED IT WAS TIME TO
SETTLE DOWN, HE RETURNED TO THE VILLAGE OF MARINOR, BUILT HIMSELF A HOUSE AND
OPENED A SHOP. HE DEALT IN RARE AND PRECIOUS OBJECTS.
UNKNOWN TO MADDOG AND THE RSIDENTS OF MARINOR WAS THE EVIL BLIGHT SLOWLY
ENVELOPING THE LAND. KING THAYLOR AND HIS DAUGHTER HAD NOT BEEN SEEN FOR
WEEKS, AND RUMOURS ABOUNDED THAT THE VILE AND EVIL `SERAK` HAD ESCPAED HIS
ENCHANTED CELL. THE PEOPLE OF SYDRA WERE LIVING IN FEAR OF `SERAKS` REVENGE.
SO IT WAS THAT ONE DAY MADDOG AWOKE AND FOUND HIMSELF THRUST INTO THE MIDST OF THE
EVIL AND TREACHERY.
YOU, BRAVE ADVENTURER, HAVE BEEN SENT AS A GUIDE AND MENTOR TO MADDOG WILLIAMS.
TOGETHER YOU WILL TRAVEL AS MADDOG LEARNS OF THE EVIL SWIFTLY APPROACHING HIS
QUIET VILLAGE. IF THE TWO OF YOU FAIL TO STOP THIS SPREADING EVIL, THE WORLD
WILL BE PLUNGED INTO AN EVERLASTING DARKNESS AND DESPAIR! -GO FORTH ADVENTURER
AND MEET YOUR DESTINY!! -
BEGINNING PLAY
--------------
INSERT THE DISK MARKED INTRODUCTION DISK(BOOT DISK) INTO DRIVE `A` AND TURN
THE COMPUTER ON. SELECT THE PROGRAM `MADDOG` AFTER A SHORT WHILE A PROMPT WILL
APPEAR ASKING YOU TO SELECT YOUR DIFFICULTY LEVEL
- 1:EASY - 2;MEDIUM - 3;PRAY FOR DELIVERANCE
YOUR LEVEL WILL DETERMINE THE DIFFICULTY OF THE ENEMIES YOU ENCOUNTER AND
PROBLEMS THAT YOU MUST OVERCOME. SO IF YOU VIEW YOURSELF AS A GREAT ARCADE
PLAYER AND WANT A CHALLENGE THEN TRY A HIGHER LEVEL. IF YOU ARE MORE INTO THE
ADVENTURE GAME YOU MAY WISH TO STAY ON EASIER LEVELS.
SPECIAL OPTIONS
---------------
AFTER SELECTING YOUR DIFFICULTY YOU MAY CHANGE THE SPECIAL SETUP OPTIONS BY
SELECTING `Y` AT THE PROMPT. THESE OPTIONS INCLUDE.
MUSIC OUTPUT
------------
1) DEFAULT IS CONSOLE SPEAKER
2) PLAY MUSIC TO A MUSIC CARD OR SYNTHESIZER.
RAM DISK INSTALLATION
---------------------
THIS OPTION IS ONLY OFFERED IF YOUR SYSTEM HADS THE ABILITY TO SUPPORT IT. IN
GENERAL THIS WILL REQUIRE 1 MEG OF MEMORY OR MORE. THOSE SYSTEMS THAT HAVE THE
CAPABILITY TO SUPPORT A RAM DISK WILL DEFAULT TO `RAM DISK INSTALLED` UNLESS
YOU TURN THS OPTION OFF.
YOU WILL NOW BE GREETED BY THE GUARDIAN OF MARINOR. HIS RSPONSIBILITY IS TO
EXPLAIN TO YOU THE EVENTS LEADING UP TO YOUR ADVENTURE AND MAKE SURE THAT YOU
CAN PASS THE TEST OF THE NOBLE HEART. IF YOU DO NOT ANSWER THE QUESTIONS
CORRECTLY, YOU WILL NOT BE ALLOWED TO LEAVE THE VALLEY OF MARINOR.
YOU NOW WILL FIND YOURSELF IN THE BEDROOM OF MADDOG WILLIAMS. ON THE WALL OF
THE BEDROOM IS ONE OF MADDOGS INVENTIONS AND ON THE BED IS MADDOG ASLEEP.
AFETRA SERIES OF EVENTS, MADDOG AWAKENS AND STANDS UP BESIDE HIS BED. YOU MAY
NOW FULFILL YOUR ROLE AS A GUIDE AND COMPANION TO MADDOG.
MOVING THE CHARACTER
--------------------
MOVE MADDOG OVER TO THE SET OF DRAWERS AT THE FOOT OF HIS BED. TO DO THIS, YOU
MAY EITHER USE JOYSTICK,KEYPAD OR CURSOR KEYS. TO SELECT JOYSTICK, PRESS THE
`J` KEY WHILST HOLDING DOWN THE CONTROL KEY. YOU WILL NOTICE THAT THE ICON AT
THE TOP OF YOUR SCREEN WILL CHANGE FROM A PICTURE OF A KEY, TO A PICTURE OF A
JOYSTICK.TO SELECT BACK TO KEYBOARD, REPEAT THE PROCESS. NOTE THE ICON WILL
CHANGE BACK TO A PICTURE OF A KEY. PRESSING THE UP ON THE JOYSTICK WILL MOVE
MADDOG, AS WILL PRESSING THE UP CURSOR OR THE `8` ON THE KEYPAD.
FOR THE PURPOSE OF THE MANUAL WE WILL ASSUME THAT YOU UNDERSTAND THE BASICS
OF MOVING BY USING THE JOYSTICK, KEYPAD OR THE ARROW KEYS. IF YOU DO NOT TAKER
A FEW MINUTES EXPERIMENTING WITH THEM.
WHEN YOU PRESS EITHER OF THE SHFT KEYS IT WILL BE THE SAME AS PRESSING THE
FIRE BUTTON ON THE JOYSTICK WHICH WILL CAUSE MADDOG TO JUMP IN THE DIRECTION HE
IS MOVING, OR STRAIGHT UP IF HE IS STATIONERY.
JOYSTICK...USUAL MOVEMENTS
CURSOR.....USUAL MOVEMENTS
KEYPAD.....7) UP AND LEFT
KEYPAD.....8) UP
KEYPAD.....9) UP AND RIGHT
KEYPAD.....4) LEFT
KEYPAD.....5) STOP
KEYPAD.....6) RIGHT
KEYPAD.....1) DOWN AND LEFT
KEYPAD.....2) DOWN
KEYPAD.....3) DOWN AND RIGHT
CHANGING THE SPEED
------------------
YOU MAY WISH TO CHANGE THE SPEED AT WHICH MADDOG WILLIAMS MOVES, THIS MAY BE
DONE IN TWO WAYS.
1) PRESS - F6 AND USE THE CURSOR KEYS TO MOVE UP AND DOWN THE SELECTIONS, WHEN
THE SWORD IS BESIDE YOUR SELECTION HIT THE `ENTER` KEY.
2) TYPE IN YOUR DESIRED SPEED. `FAST` `NORMAL` OR `SLOW` USING THE TEXT INPUT.
SHORT WALKTHRU
--------------
USING THE KEYBOARD; TYPE IN; look in the drawers
RESPONSE; the solid oak dresser stands against the north wall of the bedroom.a
small chinese vase sits on top of the dresser.
NOTE: YOU MUST PRESS THE ENTER KEY TO ERASE THE TEXT RESPONSE. IF YOU TRY TO
TYPE WHILE A TEXT IS BEIMNG DISPLAYED ON THE SCREEN YOU WILL HEAR A BLEEP. THIS
IS DONE SO YOU WILL NOT MISS ANY IMPORTANT TEXT DISPLAYS THAT MAY COME UP
WHILST YOU ARE TYPING.
TYPE IN; open drawer
RESPONSE; the drawer slide quietly open
TYPE IN; look in drawer
RESPONSE; the top drawer contains clothes
TYPE IN; close drawer
RESPONSE; the drawer slides closed
FIGHT AND PRACTISE MODE
-----------------------
MOVE MADDOG TO THE SHELVES ON THE WEST WALL AND PICK UP HIS SWORD. TO ACTIVATE
THE FIGHT/PRACTISE MODE PRESS `F1`. IF AN ENEMY IS PRESENT ON THE SCREEN(YOU
CAN TELL THIS IS THE CASE BY THE ENEMY HEALTH LINE APPEARING BELOW MADDOGS
HEALTH LINE)
MADDOG WILL DRAW HIS WEAPON IN PREPARATION FOR BATTLE, IF AN ENEMY IS NOT
PRESENT, A PROMPT WILL ASK IF YOU WISH TO PRACTISE.PRESS `Y` OR `N`Y AS TO
WHATYOU WISH TO DO.
THE FIGHT/PRACTISE MODE WILL NOT WORK IN ALL SITUATIONS, ie WHEN MADDOG IS
SITTING DOWN. USUAL JOYSTICK MOVEMENTS TO MOVE MADDOG..LEFT MOVES LEFT RIGHT
MOVES RIGHT ECT... TO BLOCK THE BLOWS OF AN ENEMY, HOLD THE JOYSTICK DOWN,
AFTER A BLOCK YOU MUST AGAIN PULL THE JOYSTICK DOWN A SECOND TIME TO BLOCK A
SECOND TIME.
TO EXIT FROM THE PRACTISE MODE AGAIN PRESS `F1`.
INVENTORY
---------
TO SEE THE INVENTORY PRESS `F7` IF YOU PICKED UP A SWORD IT WILL NOW SHOW UP IN
THE INVENTORY LIST ON THE LEFT HAND SIDE.
SOUND ON/OFF
-----------
IF YOU PRESS `F8` IT WILL TURN THE SOUND EFFECTS ON/OFF, YOU WILL SEE AN ICON
AT THE TOP OF THE SCREEN THAT TELLS YOU IF IT IS ON OR OFF.
HELP SCREEN
-----------
PRESS `F2` OR THE `HELP` KEY (IF AVAILABLE) IT THEN BRINGS UP A SCREEN
DESCRIBING THE DIFFERENT FUNCTIONS AND THEIR KEYS.
REPEAT KEY
----------
THIS IS DONE BY PRESSING THE `F3` KEY. THIS WILL REPEAT THE LAST LINE TYPED IN
THE TAB KEY
-----------
THIS KEY WILL DISPLAY THE LAST TEXT OUTPUT TO THE SCREEN.
HINTS AND TIPS
--------------
1) WHEN ENTERING A NEW SCREEN TYPE `LOOK` OR `LOOK AROUND`. THIS WILL GIVE YOU
AN ALL ROUND DESCRIPTION OF THE SCREEN AND WILL SOMETIMES GIVE YOU HINTS ABOUT
WHAT TO DO NEXT.
2) TRY PICKING THINGS UP. THERE ARE MANY THINGS TO PICK UP AND USE THROUGHOUT
THE GAME.IN SOME CASES, IF YOU HAVE FAILED TO PICK SOMETHING UP. IT MAY STOP
YOU LATER IN THE GAME AND CAUSE YOU TO GO BACK AND GET IT.
3) SAVE OFTEN..ITS A GOOD THING TO SAVE AT A CRITICAL POINT IN THE GAME.
YOU WILL NOT BE ABLE TO SAVE YOUR GAME ON A SCREEN WHERE AN ENEMY IS PRESENT.
WHEN YOU ARE RUNNING THE GAME FROM A FLOPPY DRIVE YOU WILL BE ASKED TO INSERT
A PRE-FORMATTED DISK TO SAVE TO. YOU WILL ONLY BE ABLE TO SAVE A MAXIMUM OF
TEN(10) GAMES ON EACH DISKETTE. BUT YOU CAN WRITE OVER A PREVIOUSLY SAVED GAME
IF YOU WISH. WHEN USING A HARD DRIVE YOU WILL BE ABLE TO SAVE AS MANY AS 18
SAVED GAMES.
4) WHEN YOU HAVE PICKED THINGS UP YOU SHOULD LOOK OR EXAMINE THE OBJECT. THIS
MAY TELL YOU MORE ABOUT WHAT TO DO WITH THAT OBJECT.
5) WHEN YOU COME ACROSS A CREATURE OR PERSON IT IS GENERALLY A GOOD IDEA TO
TALK TO THEM OR INTERACT IN SOME WAY.
=ANOTHER DOC TYPED IN BY SKID ROW/SCOOTER ==1ST AGAIN ==TO SOME A PAIN !!!===